![]() There's other choices that aid the overall design as well. It feels so much better to use, and changes how players will approach puzzles and even some of the boss battles. Instead, this game will use the flight controls introduced in Dead Space 2. ![]() Gone is the awkward zero-gravity jumping from point to point. Isaac’s voice isn’t the only change here that works to the betterment of the game. When I interviewed some of the developers at Motive Studios on the Dead Space remake, they mentioned that this was one of the first big questions brought up, and it shows in how natural this new portrayal of Isaac feels within the game. It could’ve easily thrown off how the game unfolded but instead, it felt completely natural across the three chapters I played. It makes Isaac feel like a character that’s part of the horror, instead of being merely a vehicle for the player’s terror. Isaac also speaks up and offers an engineering solution he’ll use when confronted with a problem, instead of directly being told what to do and where to go. Isaac only speaks when it's appropriate, answering questions from fellow survivors Isaac and Hammond. Make no mistake, this is still a very lonely and quiet game. ![]() ![]() As the developers shared early on, Isaac talks now, with Gunner Wright - who voiced the character in Dead Space 2 and Dead Space 3 - returns to voice Isaac in his first encounter with the horrifying Necromorphs. While it was always possible to throw random objects at Necromorphs using Kinesis, here, players can pin these creatures to walls with spikes or rip of limbs with hurled blades like in Dead Space 2.Īnother fairly significant change is in the voice of protagonist Isaac Clarke. You'll hear bones snap when Necromorphs are shot, watch as chunks of flesh are torn off from Pulse Rifle fire, or limbs dangle and "drip" down as they are only connected by tendons. Combined with the new and improved audio work, it's disgusting even if you've played tons of the best horror games and are jaded like I am. The Dead Space remake is being built using the Frostbite engine, and when looking at the detailed textures and lighting, the word that most often came to mind while playing is "lavish." There's some incredible graphics design work here, with special attention given to the lighting across different scenes, something the developers were keen to point out wouldn't have been possible if Dead Space was a cross-generation game.Ĭombat plays out similarly to the original, but is elevated by the new Peeling system, which tracks separate damage dealt to flesh and bone. Others see significant changes, which works to make this feel like a fresh experience despite how familiar it is overall. Motive Studio has painstakingly recreated locations and enemies, with many sections playing out near-identical to the original game. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus.As it stands, this remake of Dead Space falls somewhere at the halfway point of the two extremes. Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking.'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong. This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot) Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. ![]() I never write reviews for games on here usually, but seeing as Sony doesn't allow reviews at their place I thought I'd come here as I feel very strongly about it. ![]()
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